
This is information i read from http://bbs.duowan.com/forumdisplay.php?fid=560
Class Changes
Mage - Attack speed has been reduced in the new build. As for meteor strike, it was previously able to hit non KD unit and has a larger AOE. This isnt really that important since in Alpha I and II our meteor strike was the nerfed version already lol. Juz mentioning it for those that are complaining abt meteor strike
*edit* In the new build, magician can still move and shoot. The got a slight attack speed nerfing and was given moonwalking ability. check this video link for magician gameplay vids in the new build(the last vid in the 1st post): http://forum.iahgames.com/dragonica/...0620#post50620
Archer - Archer is the star in the nerf wave~ Rising shot can only hit 1 target at a time. This might be a big nerf, but at least, rocket, falcon frenzy and wolf rush is now a useful skill. Whether or not the nerf is too insane, we can only tell after we tried the new build.
Warrior - The thread starter didn't say much about warrior since he only tried warrior for a short time. It seems that their aspd has been buffed up. I just hope they added cooldown for knight impervious skill -.-"
Thief - Thief has been buffed up since their combo bug has been fixed. Previously Thief 1st attack isn't registered as a combo, making it extremely easy to break combo. The combo not registering bug only applies to X, skills and etc. could still work as normal.
Passive Skill Changes
All passive skill recieved an insane buff. Its a really interesting way how Barunson handled it too. Passive skill in the new build requires 0 skill point to add and those skill that has a mastery level of 10 has been changed to level 5. I'm not sure if the effect is changed, have to wait till china server close beta starts. Anyway, with the removal of skill point for passive skill, i doubt we will have any skill point insufficient problems.
Control Changes
According to the thread starter, he says that jumping after you got stun locked enable you to evade attacks (meaning you can get out of stun lock effect by pressing jump at the right moment). He also mentions that there seems to be a tumbling animation shown too. It is hard to master this tumbling skill according to him.
I'm not sure if this tumbling stuff is the same as what i did in Alpha I and II, since i was able to jump and avoid any stun lock effect but there wasn't any tumbling animation shown. I was able to do it easily in Alpha I and II but I will still need to press it on the right moment. I guess if there really is a tumbling animation, we will know that it is definitely not a bug but a feature lol.
Monster AI
It seems that monster AI has been buffed up again, but the thread starter only stated one e.g. of AI buffing, which is the speed which the poison attack of spiders travel. It is now much faster than before.
UI and Instance changes




Bugs/stuff to note that appeared in China Server
Still digging for more information~ havent went to the china site for about a week due to alpha 2 haha. But it won't be fast even if there are more information that i had yet to dug out cause i'm working on the video that i took in Alpha II too.