<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes
Register : SEA EU NA
<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes
HOME > Dragonica Information > Some info on future changes/features

Some info on future changes/features

10-16-2008 OpelxFrost Views:

This  is information i read from http://bbs.duowan.com/forumdisplay.php?fid=560

 

Class Changes

Mage
- Attack speed has been reduced in the new build. As for meteor strike, it was previously able to hit non KD unit and has a larger AOE. This isnt really that important since in Alpha I and II our meteor strike was the nerfed version already lol. Juz mentioning it for those that are complaining abt meteor strike *edit* In the new build, magician can still move and shoot. The got a slight attack speed nerfing and was given moonwalking ability. check this video link for magician gameplay vids in the new build(the last vid in the 1st post): http://forum.iahgames.com/dragonica/...0620#post50620



Archer - Archer is the star in the nerf wave~ Rising shot can only hit 1 target at a time. This might be a big nerf, but at least, rocket, falcon frenzy and wolf rush is now a useful skill. Whether or not the nerf is too insane, we can only tell after we tried the new build.



Warrior - The thread starter didn't say much about warrior since he only tried warrior for a short time. It seems that their aspd has been buffed up. I just hope they added cooldown for knight impervious skill -.-"



Thief - Thief has been buffed up since their combo bug has been fixed. Previously Thief 1st attack isn't registered as a combo, making it extremely easy to break combo. The combo not registering bug only applies to X, skills and etc. could still work as normal.



Passive Skill Changes
All passive skill recieved an insane buff. Its a really interesting way how Barunson handled it too. Passive skill in the new build requires 0 skill point to add and those skill that has a mastery level of 10 has been changed to level 5. I'm not sure if the effect is changed, have to wait till china server close beta starts. Anyway, with the removal of skill point for passive skill, i doubt we will have any skill point insufficient problems.



Control Changes
According to the thread starter, he says that jumping after you got stun locked enable you to evade attacks (meaning you can get out of stun lock effect by pressing jump at the right moment). He also mentions that there seems to be a tumbling animation shown too. It is hard to master this tumbling skill according to him.

I'm not sure if this tumbling stuff is the same as what i did in Alpha I and II, since i was able to jump and avoid any stun lock effect but there wasn't any tumbling animation shown. I was able to do it easily in Alpha I and II but I will still need to press it on the right moment. I guess if there really is a tumbling animation, we will know that it is definitely not a bug but a feature lol.



Monster AI
It seems that monster AI has been buffed up again, but the thread starter only stated one e.g. of AI buffing, which is the speed which the poison attack of spiders travel. It is now much faster than before.



UI and Instance changes

  • Minimap has been reverted to the used in Alpha I
  • Gold has been moved down
  • The jewel stuff doesn't appear anymore
  • Top of the screen now shows the area you are in
  • A background story is now shown before you enter instances, not sure if pressing enter would have any diff than selecting 1 - 4 star though

  • The bubble for quest has been changed too

 

  • Mailing system has been added
    • C.O.D refers to cash on delivery

  • Housing system has been added
    • It is used for storage purposes and can be used to recieve ur mails
    • There is a maid (admin call it housekeeper, but i insist its maid!)
    • You can see a pet area too in the picture, its for keeping your pet of course lol
    • According to past information by Barunson, those picture on the wall can be changed too. Not sure if it is implemented though.
    • Again, according to past information by Barunson, you can invite others to your house too
    • Once again, according to Barunson, you can buy diff houses too (perhaps size difference?)

 

 

  • Marriage system has been added
    • The 1st marriage skill gives the user a active skill that allow you and your lover to have a 10% attack speed buff. The duration is 30 sec and requires 15 mana for activation. Level requirement is 1. As long as one fellow uses the skill, their lover will get the effect too. There is no information regarding the cooldown time or if you need skill point or money to purchase the skill.
    • The second marriage skill allow the user to teleport to his/her lover.



 

 

Bugs/stuff to note that appeared in China Server

  • F1 doesn't work for accepting quest, you will need to accept it with mouse
  • Client crashing or graphic distortion is still there for some computer
  • This is not really a bug, but it seems that you will need to complete a simple quest to move out of the 1st town. It appears to be as simple as talking to a npc so, not really such an issue if u can read english

 

Still digging for more information~ havent went to the china site for about a week due to alpha 2 haha. But it won't be fast even if there are more information that i had yet to dug out cause i'm working on the video that i took in Alpha II too.

LatestMost DiggedMost Buried

NickName:
Remember my nickname.
Content:
Total comments [ More Comments ]
Use powerful commenter with smileies and quote function here.
Set Bookmark