Zephyre here! Just wanted to post a guide that focuses on Archers trying to become Hunters. Everything I write here is my own thoughts on this. You DO NOT have to follow this guide precisely. It is a game, explore it as you wish!
Introduction: What is an Archer?
By definition, an archer is one who "shoots with a bow and arrow". In Dragonica, they are just that. Archers, like mages, specialize in long-ranged fighting. At level 20, the Archer can choose to become either a Hunter or a Ranger. If he chooses to become a Hunter, at level 40, he can become an even more powerful Trapper.Archer Skills
A starting archer has many skills to choose from.
Bow Mastery - Increase attack when using bows.
Rising Arrow - Launch enemies into the air.
Anti-air Shot - Shoot airborne enemies by pressing 'z'. Consumes 1 MP per arrow.
Double Strike - Shoot two arrows with a shorter range than a normal shot.
Multishot - Shoot multiple arrows in a wide angle. If an enemy is close enough, all arrows will hit.
Shootdown - Fire 3 arrows downwards while in the air. Victims are slightly launched.
Relaunch - Attack fallen enemies and launch them into the air.
Moonwalk - Slide backwards, facing the enemy.
Moonwalk Shot - Shoot arrows while moonwalking. Attacks up to 5 enemies.
Rapid Step: Increase movement speed.
_________________________________________________________________________________Skill DisambiguationBow Mastery Level 5
As an archer, your main weapon will be a bow; it is only obvious that you would want to master the bow. At level 5, this skill will net you 90 additional damage.Rising Arrow Level 1 (Level 5)
At first, Rising Arrow > Anti-air Shot will be your main offense. When you become a hunter, you gain a new skill Rocket Launcher
which leaves Rising Arrow completely useless. If you choose to level it to 5, be sure to put it down to 1 before your job change, otherwise leave it at level 1.Anti-air Shot Level 5
This is an Archer's only air attack. The Hunter's two main skills are a launch, meaning you'll need to follow up with an air-combo. At level 5, this skill can shoot 6 airborne enemies. Very important skill.Double Strike Level 0
Although this skill seems quite attractive, it is actually quite impractical. Its range is shorter than a normal shot, and lets face it, archers in this game don't have that large of range to begin with. The damage isn't all that good either. Leave it alone.Shootdown Level 1
This skill is a stepping stone for Multishot and isn't useless in itself either. This skill is used in archer fighting techniques. The "launch" only works in PvP however (Possible glitch).Multishot Level 5
Probably the best skill an archer has up his sleeve. At level 5, you can fire 7 arrows simultaniously. If the enemy is close enough, all arrows will hit. An excellent skill to use against bosses and stronger monsters.Relaunch Level 1
A decent skill, but not decent enough to level it up higher. Enemies won't be close enough together for this skill to function at its maximum capability. Leave it at level 1.Moonwalk Level 0 (Level 1)
This skill seems useful right? Wrong. It's better to retreat while attacking your enemy normally. No use using Skill Points on a skill that you will never use later on. Leave it alone.Moonwalk Shot Level 0 (Level 1)
If you decide to get Moonwalk anyways, this skill is *slightly* useful. It can hit 5 enemies while moonwalking. However, once you become a Trapper and get level 5 Pierce, this skill becomes virtually useless. Leave it at 0.Rapid Step Level 0
Probably the most useless skill the Archer has. 20 Skill Points per level to increase movement speed by 10 per level. You would be wise to spend those Skill Points elsewhere. Concerning the "it's good for retreating" argument, you can retreat using Dash-Jump or Jump-Dash. Don't touch this skill.Skill Chart
At level 19, your skill tree should look like this:
With this build, you're ready to tackle the Hunter. You will also have 110 spare Skill Points you can spend in the next Job.