You have probably never heard of us, but we don’t mind. We’re not exactly aiming to be the best (we’re no perfectionists) but we Pvp cause we love it and not for the stats.
1. Plotter's guide to Jester:
2. Pies' guide to Battlemage:
- Class Specifics
3. Jester + Battlemage PvPing
Plotter's guide to Jester PvP
Some people think that Jesters are boring and cheap, but it isn’t really. I enjoy 1v1 Pvp most because I don’t get interrupted or ksed.
Jesters usually have spare points left over, so you can add anything, but these skills should be added accordingly:
Air combo 1
Cutdown 1(at least)
Rocket Punch 5
Claw Mastery 5
Advanced Claw Mastery 5
Rolling Stinger AT LEAST 3 (hits fallen enemies) to 5, you have spare anyway.
Final Decision 5
Upper Screwdriver 5
About the buffs, I don’t think they are an utter waste of points, seeing as you have spares anyway. Me, I’m a wannabe high evade rate jester, so I chose to max the Haste buff (after double checking on the skill simulator).
You will think jesters suck at Pvp if all you do is run up to a person and immediately press FD, US, RS. Firstly, your FD probably won’t hit. If it does, they’ll roll away after US. And then they’ll mob you while you’re vulnerable doing RS.
There are obviously more than one way to combo an opponent to death, but my preferred way is RP, then FD, and a RS immediately after, followed by another FD (Yes, we have short cooldowns) and finally, a US. Usually, they die.
To sum it up,
• Do not be discouraged. No matter what people say, keep practising.
• Dragonica is a game. Do not be a rude noob. It’s annoying.
• Do not leave matches, unless your mother has returned home or something.
• Get good equips. Try to be either AGI, STR, or VIT built and get equips which add the desired stat. It takes patience and time to finally get the perfect equips. I personally believe that if you enchant all your stuff to +12 and soulcraft everything to artefact, that does not make you a pro. It is a waste of powder, gold, souls and cash (which is real money).
By the way, I’ve recently seen a lot of jesters who keep burrowing after reading Stasis’ guide. I have never pvped Stasis before, but I am certain that these followers are not doing it right. I once pvped with a jester who was around the same level as me. He constantly burrowed for no reason at all. Every 3 seconds or so, he’d burrow. I actually SAW him coming towards me – walk, burrow, walk, burrow, walk burrow. It was extremely annoying and a waste of time.
*This applies to all opponents: when you fall to the ground, usually roll TOWARDS them, get up, and spam.*
There is not much difference in fighting different classes with a jester. Basically you just need to stun them, then combo.
In 2v1 matches especially, do not actually start anything until you have both opponents in your grasp. If they decide to split, take one down first and watch out for any interruptions.
Low levels – Kick them, or do NOT start at all. It’s for their own good and will get you a bad reputation anyway.
Knights - You shouldn't pvp knights. They have an unbelievably annoying stun lock combo, sometimes don’t flinch, fall, or get launched, and they have massive HP. Oh, and revenge. In team Pvp, I suggest you stay away from them, unless they are frozen or stunned. If for some reason, you do decide to PvP them, avoid getting close to them till you manage to stun them. After you've stunned them, do NOT use RS unless you are sure they won't be able to escape. Do a quick FD and US, then bounce away. Repeat. It will get irritating if they turn on revenge after damaging you, because you'll probably die anyway, unless you are VIT built.
Gladiators – Against the average gladiator, it might not be a 0:5 win but you’ll probably win because they are melee, so wait for them to run to you and use RP. Spam. Dead. The only real annoying thing is Stumblebum and Swordance.
Hunters – They are pretty frustrating, especially if their wolf rush makes you launch up. They AAS you to death in like a few seconds. Jump around and land beside them suddenly. Then spam. *You MUST wait for their hallucination buff to finish, or half your combo won’t hit*
Rangers - I think they are just like hunters, but not as many launching skills. The most annoying Is when you get caught in GR, launched, and AAS’d to death. Archers need to get in a straight line to attack you, so use an RP before they do anything.
Battlemages – My pvp partner is a battlemage and I think battlemages and jesters make a great team. Energy ball is extremely annoying, given the new short cooldown. Blizzard is annoying when you get frozen even though you’re not actually in the circle. The best time to strike is when they are casting blizzard. Sneak up behind them and be sure not to get hit by blizzard.
Acolytes – VIT acolytes are annoying. Run and heal acolytes are annoying. Other than that, gg. Just start spamming when you catch them, and don’t EVER stop for a minute or they run away, and poof! – they come back with full HP and you are left with 400 MP.
Jesters – I rather like PvPing jesters, but it’s frustrating when you get caught in your own death combo. Basically it’s just a match to see who traps who first.
Assassins – I prefer 1v1 with assassins because in group Pvp, they break combos and knock you down. Oh and in team matches, they usually wait till the last moment, and steal the kill with a swift attack. They don’t have a lot of hp, but they have high evade and block. Avoid using RS if you are unsure if you can hit them successfully.
That’s it. Thanks for reading. JY
Pies' guide to Battlemage PvP
Battlemages are one of the most interesting classes in my opinion.
Powerful in Team PVP, and awesome in PVE. Battlemages are one of the few second job classes that don’t have an infinite combo (if someone has discovered the infinite combo, tell me). Basically our whole strategy evolves around STALKING. STALK an opponent while they are combo-ing, and swoop in for a kill.
The following skills should be added accordingly:
FOCUS LV.5 – great skill, adds MATK and INT, increases damage by a significant result (I used to hate this skill because of the cathead, but you can toggle it by going to MENU> OPTIONS > MISC > and ticking the box View Helm)
SLOW HEAL LV.5 – makes you a HP tank. Brilliant skill. While the opponent’s HP is going down, your HP will rise. And rise. Depressingly. Cast this at the beginning of each battle and every time you are given a space to cast.
If you have spare skill points max Magic Enhancement, the more damage the better!
Ignore Self Heal for PVP, wastes too much MP.
Don’t even look at the Point Buster, Air combo, and Meteor fall tree, bms have a lot better AoE skills.
Neglect relaunch. Battlemages don’t need to air combo, it’ll give the opponent a chance for aerial recovery and a roll away.
Fortress is a hindrance too, do you really want to turn your head into a huge cannon? The reason why Fortress is horrible is the amount of Skill Points that you need to pump into it, the two passives need to be maxed to make it useful. It’s also ugly.
Keep MP potion maximisation at level 1.
Mana Shield Lv.3 – The reason why I didn’t add it to level 5 is because of the skill points it consumes. Mana shield helps a lot with defence, us bms are very fragile in HP so we really need Defence. Also looks good. Having a huge green circle orbit around you is intimidating.
Ball lightning LV.5- AWESOME SKILL SPAM IT. Ever since the ‘next big expansion’ Ball lightning has had a cooldown of 3 seconds at level 5. When someone is coming close to you, use ball lightning to menace them and immediately go into blizzard.
(Passive) Energy Condensation LV.5- makes ball lightning hit A LOT. You definitely want this, it makes ball lightning so satisfying.
Magic Missile LV.5 – even though it requires time to charge, 10 homing missiles (they only home if the opponent is in front, so don’t expect the missile to chase your opponent around the map) cause a lot of damage. Knowing when to start charging and when your opponent is coming towards you is something that requires practise, yet when done right it is probably the most annoying part about battlemages.
Tornado LV.2- nice damage, though doesn’t do much. You could probably use it as a cool finishing move. Keep it as a pre-req for Blizzard.
Blizzard Lv.5- ICE SNOW ZOMG great damage, has a 40% chance of freezing at level 5 and annoys opponents the most.
Cloud Kill and Deadly poison should be ignored. They don’t really do much damage and its slow to cast.
Battle hit is super slow and annoying, but it is a pre-req for Staff Mastery. You can choose to get battle hit and then maximise MATK, or ignore it and save Skill Points.
Knights : An annoying class in pvp.
Team Matches :Though (in my experience) easily destroyed in team matches. Sneak up on them in team matches and blizzard/ ball lightning them. I prefer using blizzard first in team matches, as it freezes multiple opponents. After the knight recovers, RUN. Then find him combo-ing a team mate again and repeat. Add in the Magic Missile if you want.
1v1: If you can avoid it, don’t 1v1 a knight. Their stun lock starts off with Sword Dance, a very fast skill which is hard to evade. Their revenge is easily negated using slow heal, but impervion will allow them to run through Ball lightning unharmed. And their shoulder tackle makes an annoying noise which reminds me of a cat in agony.
Team Matches: Annoying AoE stun. Can catch you unawares. If you see a glad charging up their stumblebum, BALL LIGHTNING, blizzard or RUN. When you see them in their storm blade sneak in a ball lightning underneath, a blizzard and then a magic missile. Their Bro skills are fast and annoying, so if you have a chance, try to aerial recovery away.
Single Matches: err.. Battle mages aren’t that strong at 1v1ing a Glad. Their skills can chain. My advice is to run and spam ball lightning and slow heal.
Hunters: Wolf Rush.
Team Matches: Hunters with a CRITICAL damage build are really annoying to fight, yet they can be combated in team matches. Don’t get in front of hunters, their Wolf Rush is instant and annoying. I noticed they have an infinite combo, but most hunters don’t really seem to know this, so I won’t reveal it for now. Their standard combo is Wolf Rush > AAS > Arrow shower > run up to opponent >Wolf Rush… This combo normally wont work if you roll away from AAS and don’t stay in line with the hunter. When you see them coming up to you, immediately cast Ball lightning and jump away. Then combo them. When you see them aasing a teammate, many hunters are slow to realise they are doomed from blizzard. Blizzard them.
Single Matches: Avoid. Wolf rush is annoying when there’s no one to save you.
Rangers: Gatling Rush.
Team Matches: Again, sneak up on them while they are using AAS or gatling. Don’t get caught in their gatling, it immobilises you and shaves off Hp FAST.
Single Matches: Again, avoid.
Acolytes: AHA, A HEALING CLASS.
Team Matches: Avoid getting in front of them as well as you can. Their two skills Frog and Flasher are both instant and getting flashed by an old man will result in a long row of damage digits. When they are damaging a team mate try to freeze them, though this is an imprecise art. Not quite sure how to combo them to death.
Single Matches: If you’re feeling arrogant or brave you can try a single match. Basically run around as much as you can and try to use the ground lock on them. Don’t let them run away.
Team Matches: A pain in team matches, as you should know. Basically, just avoid all Ice and Electric that you see. Sneak up on them.
Single Matches: Battlemages don’t tend to 1v1 each other, lol.
Team Matches: Annoying is the way they shadow walk. Their Swift attack knocks you down. If you see a sin heading towards you after Swift Attack, roll away as their daggers usually follow. Sneak up on them when they are aerial frenzying, by casting an ball just as they fall. Then combo.
Single Matches: Usually not a good idea.
Team Matches: My pvp partner is a jester, and I think jester and bm is one of the best team combos ;D The main idea in fighting a jester is to stay far away from their AoE attacks. When you see a rocket punch heading your way, jump up. When you see them comboing a team mate, start off with blizzard and then ball lightning. Magic missile should then finish them off.
Single Matches: Instant Death to the BM.
Jester + Battlemage PvP:
This is a rough general guide that may not apply to ALL opponents. Will be updated in future.
The jester buffs, then burrows at base. Battlemage buffs and waits for opponents to arrive. Opponents arrive and start attacking battlemage. Jester pops out at the opportune moment and starts to combo. Battlemage recovers and casts blizzard, energy ball, and magic missile.
Buff quickly, or not at all and rush to opponent's base. Try to catch all of them at the same time. If this fails, Jester runs a bit, suddenly turns back and combo. Battlemage freezes with blizzard to ensure they are trapped. Cast all skills.
After buffing, circle the middle of the map. Either wait till your teammate is caught, then attack the attacker, or catch the opponent first. Once your teammate has got someone, help them combo but try not to KS deliberately.
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