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HOME > Dragonica Information > Archer first Class skill

Archer first Class skill

10-10-2008 Opelxfrost Views:

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Bow Mastery
Mastery Level: 10
Skill Points: 15
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Passive
Description: Passively increase damage by 3 per level

Although the damage increase is low and crappy, it is still a passive mastery.
In summary, Bow Mastery is a passive damage buffer so it is a must.



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Rapid Step
Mastery Level: 2
Skill Points: 60
Required Level: 5
Required Weapon: None
Prerequisites: None
Type: Passive
Description: Passively increase movement speed by 20 per level (40 at mspd increase at max)

Rapid step has no effect on the distance covered in dash jump or dashing. I tested running side by side with a Hunter without rapid step and my speed was 2 times faster. The same applies to bunny hopping (continuous jumping). This skill is redundant for travelling since it has no effect on dash jumping or dashing, but it grants player greater mobility making it extremely easy to dodge attack in PvP, PvE or MvP.
In summary, Rapid Step is an extremely good skill, max it once you have the skill points.


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Re-launch
Mastery Level: 1
Skill Points: 10
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Passive
Description: Unlock a key combo that launches up to 5 KD enemy.
Activates by pressing: down + attack, down + attack, up + attack

Re-launch is a rather useless skill due to a long key sequence. I prefer jump-shot over re-launch since jump-shot is much easier to execute and way faster.
In summary, Re-launch is too much of a hassle to activate. Get jump shot instead.



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Jump-shot
Mastery Level: 1
Skill Points: 10
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Passive
Description: Unlock a key combo that launches up to 5 KD enemy while the user is in mid-air.
Activates by pressing: down + attack [only possible in air]

This skill is easy to activate and good to use, but the area it covers is quite small. This skill is extremely good in PvP since you want to keep your opponent lock in your combo. For PvE it is quite useful too.
In summary, Jump-shot is a great skill to get for PvP and PvE.



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Moonwalk
Mastery Level: 1
Skill Points: 10
Required Level: 1
Required Weapon: Unknown
Prerequisites: None
Type: Passive
Description: Unlock a key combo that allow a user to moonwalk.
Activates by pressing: Z + attack

With the new pot system, it is now important to dodge opponent attack. Hence, Moonwalk is a good skill to get. It also unlocks Moonwalk shot making it easier to maintain your combo against range mob. Moonwalk can be activated on ground or mid-air making it good for dodging opponent that are camping your ground when you made a mistake jump in PvP.
In summary, Moonwalk is an extremely good skill with the introduction of the new potting system. It is also useful in PvP for moving yourself in midair (provided you are not launched by someone of course....).

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Moonwalk Shot
Mastery Level: 1
Skill Points: 10
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Passive
Description: Unlock a key combo that allow a user to shoot while moon-walking

Activates by pressing: Attack while moonwalking.
Great for maintaining your combo while moonwalking, not that useful in PvP.
In summary, Moonwalk Shot is a great PvE skill, get it!



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Rising Shot
Mastery Level: 1
Skill Points: 10
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Active (Cool down: 1 sec) (1 MP per use)
Description: Launch up to 5 enemies into the air

This is probably the most important skill for archer. It has no effect on boss and some mob. Damage is reduced when doing a rising shot making it useful for combo building (not an efficient way to level unless you are waiting for the mobs to respawn). For combo building shoot the mob up, the moment it touches ground, strike it again with rising shot.
If you missed with rising shot, use jump shot to launch your opponent again. This is also a fun way to toy your opponent in a 1v1 PvP when done on purpose continuously (rising > jump shot > repeat or rising > rising > repeat). Though the main use is usually to let the countdown timer reach 0 when you already have an edge in points.
In summary, get rising shot unless you are mad.



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Double Strike
Mastery Level: 10
Skill Points: 20
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Active (Cool down: 3 sec) (20 MP per use)
Description: Fires 2 arrow in very short interval (dmg increase by X per level)

Damage on double strike is high since it doubles your damage and adds a fix amount depending on the level of double strike. For e.g. if your double strike description states +50 attack and your normal attack is 300 damage, you will be firing 2 arrow that deals 350 damage in a very short interval. Due to the short interval, if the 1st arrow has enough damage to kill off your 1st target, the 2nd arrow will hit the next available target. Anyway this skill is available on default at level 1 but it doesnĄ¯t come for free (that is why we start with 0 skill points at lvl 1). Due to the high damage, it is a great skill for boss killing.
In summary, Double Strike is useful enough at level 1, but since it is a great skill for bossing, getting it to a higher level doesn't hurt.



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Bleed
Mastery Level: 10
Skill Points: 20
Required Level: 10
Required Weapon: Bow/Crossbow
Prerequisites: Double Strike level 2
Type: Active (Cool down: 5 sec) (22 MP per use)
Description: Summon a book to smack your opponent, affects up to 5 targets. Does DOT and on-strike damages. + 55 on-strike damage on level 1 (+5 attack per level) and 10 DOT per second for 15 secs (+3 DOT per level)

Though bleed is an AOE, I find this skill rather redundant since DOT doesnĄ¯t build up your combo making it bad for leveling purposes. The main use would be on bosses which double strike does a much better job due to a lower cool down. Apart from the above-mentioned disadvantage, it still has prerequisites and cost 5 more points per level as compared to double strike.
In summary, Bleed is not worth getting since double strike is better for single target killing and rising combo is better for AOE leveling since it builds combo.



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Multi-shot
Mastery Level: 5
Skill Points: 30
Required Level: 3
Required Weapon: Bow/Crossbow
Prerequisites: Double Strike level 2
Type: Active (Cool down: 5 sec) (30 MP per use)
Description: Fire arrows in a wide sector.

I was lazy on writing this skill description since this skill might as well by called multi-suck. The damage is crappy and casting time is way too long.
In summary, Multi-shot is a waste of points. Get it only if you need it to unlock your hunter skill.



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Random Shot
Mastery Level: 5
Skill Points: 30
Required Level: 5
Required Weapon: Bow/Crossbow
Prerequisites: Multi-shot level 2
Type: Active Buff (Cool down: 10 sec) (40 MP per use)
Description: Automatically fire an extra shot after a normal attack. Each shot is reduced to 70% of normal damage (damage and duration is increased per level).

The 2nd arrow has a long interval though it is slightly faster than firing a 2nd arrow on my own. But there isn't a point since the skill cost 30 points per level (which is pretty darn expensive) on top of that, your damage is decreased, hence when calculating the damage via DPS, it has little to no benefit.
In summary, Random Shot is a waste of points. Get it only if you need to unlock your hunter skill.



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Arrow Shower
Mastery Level: 10
Skill Points: 25
Required Level: 1
Required Weapon: Bow/Crossbow
Prerequisites: None
Type: Active (Cool down: 4 sec) (30 MP per use)
Description: Fires a shower of arrow (+240 attack at level 10)

Arrow shower damage is higher than rocket launcher but it also requires more skill points. The casting time is slow thus making your character vulnerable and it has a slight delay before the arrow strikes. Rising combo or hunter AOE skills are much better for AOE clearing. The only advantage for arrow shower is probably the ability to damage KD targets.
In summary, get arrow shower only to unlock ranger skills or rocket launcher.



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Homing Missile
Mastery Level: 5
Skill Points: 25
Required Level: 3
Required Weapon: Bow/Crossbow
Prerequisites: Arrow Shower level 1
Type: Active (Cool down: 4 sec) (30 MP per use)
Description: Fire a bazooka into mid-air targets (up to 5 targets). +150 attack at level 5

This skill is redundant since archer has air combo, which is much better.
In summary, get homing missile only to unlock ranger skills or rocket launcher.



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Rocket Launcher
Mastery Level: 5
Skill Points: 20
Required Level: 8
Required Weapon: Bow/Crossbow
Prerequisites: Bazooka level 1
Type: Active (Cool down: 5 sec) (30 MP per use)
Description: Summon a "beacon" and drop a rocket and hits all in the vicinity of the "beacon". + 140 attack at level 5

This is a great AOE skill since it launches opponent. It has a slight delay when casting though which is the main disadvantage. I call the use of rocket launcher and air combo as rocket combo. Btw, this skill doesn't strike KD enemy. Only pump rocket launcher if you are going for the ranger path since hunter has better AOE or disabling skill. Rocket launcher also unlocks a ranger skill.
In summary, rocket launcher is basically rising arrow with larger AOE, higher damage but with a longer cool down and a slight delay.



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Bird Watching (I usually call this skill chicken head in the guide)
Mastery Level: 10
Skill Points: 20
Required Level: 1
Required Weapon: None
Prerequisites: None
Type: Active Buff (Cool down: 30 sec) (30 MP per use)
Description: + 70 attack, +10 strength, +10 accuracy at level 10

This is a great skill, at lower skill levels, the duration is too short, but at higher levels it is longer than the cool down time. The damage increase is much higher than bow mastery too (7 attack per level as compared to 3 per level). The total damage that chicken head increase is around 100 (since str affects your damage and probably also due to the way attack is calculated), Since chicken damage increase is fixed, it is only useful at low level. For e.g. a level 20 archer deals around 200 to 300 damage and with max level chicken head, that is around 30 to 50% damage increase. But at level 40, Ranger/Hunter normal attack would be 700 to 800, hence the damage is increase is only 10 to 15%. But the accuracy it adds make chicken head quite a good skill even at higher level.
In summary, chicken head is an important damage buffing skill at level 1 to 40. But from level 40 onwards, it's usefulness greatly reduces and it's main purpose would be as an accuracy buff skill instead of damage buffing.


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Decoy
Mastery Level: 5
Skill Points: 30
Required Level: 5
Required Weapon: None
Prerequisites: Bird Watching level 2
Type: Active Summon (Cool down: 30 sec) (30 MP per use)
Description: Summon a beautiful lady to distract enemy, duration is 3 sec at level 1 and 7 sec at maximum.

Decoy is a waste of time due to the short duration. I'm not sure if it works on boss but even if it does, the duration is too short. This skill obviously doesn't work on players unless they decide to be a joker.
In summary, decoy is crap. Get it only if you want to unlock ranger/hunter blur skill.

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